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愚人節活動-角色模組 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 這次韓版愚人節活動 會更改角色模組,如上圖伊薩克的面具改變的部分總共有34個目前只有伊薩克的先行公開 ■注意事項1.其他部分馬賽克將於4月1日公開2.不幸的是,雷頓、威拉德、克萊爾沒有新的裝備模組 = 愚人節新裝備模組提示圖 = imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 自然系/植物系能力者-德魯伊德 彌兒 熱愛植物和鮮花,角色靈感來自於植物及葉子。 更詳細的訊息被省略了,"要讓你知道,在未來的情報!" 其他管道資訊:勢力所屬:黑暗的能力者,預計三月底到四月初釋出更多資訊。 [你~腦海裡都是德魯伊德 彌兒對吧?] 殲滅地圖宣傳影片?! 韓版更新new item 韓版更新新項目 粉裝項鍊 2012/11/29 艾薩克設定圖釋出及新NPC豋場資訊 2012/11/29 Nexon官方釋出艾薩克角色設定圖,及新豋場NPC。艾薩克-猶如黑暗中的死神,隱藏著自己真實的面貌,他從何而來,我們無從得知。(其實只是看不懂韓文而已...) ▼點選圖像連結至大圖) 新NPC豋場,帶領玩家了解遊戲新操作系統。這兩位NPC分別是赫利奧斯和地下聯盟的偵查員:赫利奧斯偵查員-Bruno Aulin(中譯:布魯諾,在紫粉裝常會出現敘述,就是...偷看萊娜的那位)、地下聯盟偵查員-Rajesh Ramanujan(中文暫譯 拉傑)。) 2012/11/28 新能力者及地圖最新情報 目前韓國官方nexon釋出四支能力者資料及新地圖,依目前資訊預計於12月中旬進行改版(韓版)。而於四支能力者中,28日釋出了Issac(中文暫譯 艾薩克)及Eleanor(中文暫譯 愛莉諾)的技能展示影片,其中也出現了冬季地圖場景。而Bruce(中文暫譯 布魯斯)及Martin(中文暫譯 馬汀)則尚無釋出技能展示影片。 ▼艾薩克(能力 格鬥強化) ▼愛莉諾(能力 火花) imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 ▲馬汀(能力 心理控制) ▲布魯斯(能力 野性能力?!) 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[部分編集] 初期・血塗れ衣装 画像 名前 説明 入手方法 The Xenomorph(ゼノモーフ) 容赦なき殺人鬼の本能を持った完璧な生命体。 初期衣装 Mesoskeleton(メソスケルトン) それは船内を音を立てずに素早く移動した。 初期衣装 Lithe Arm(しなやかな腕) 細身だが筋肉質で、どんなに素早い獲物でも攻撃を命中させることができる。 初期衣装 Bloody Xenomorph() プレステージ6回目報酬 Spattered Mesoskeleton() プレステージ4回目報酬 Stained Arm() プレステージ5回目報酬 頭衣装 画像 名前 説明 入手方法 服衣装 画像 名前 説明 入手方法 脚衣装 画像 名前 説明 入手方法 一式衣装 画像 名前 説明 入手方法
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Update Notes - 2nd of July Player Classes Mage Tome of Erlik now has effects and sounds. Purge now has sound and particle effects associated with it and should now go on the appropriate cooldown. Purge now provides 5 seconds of immunity in addition to removal of effects. Misdirection now has received a better visual and should no longer look like a lightning strike. Weakened Protection will no longer refresh itself after the player cancels his own Absorb buff. Rogue Mountaineer, Distraction, and Concealment effects are now innate in the feat and will not take up space in the Rogue s buff window. They will still provide a buff to the Rogue s teammates. Distraction will now properly apply to the Rogue s teammates. Bear Shaman Reaper Claws will no longer disappear when you zone. Conqueror Feint Attack combo animation speed will now scale correctly for both male and female. Now the male and female should do equal damage. Necromancer The splash damage of the Deathless Acolyte Magus has been increased from 10% to 30%, with 4 meter range and a maximum of 5 targets The Deathless Acolyte Reaper and Deathless Acolyte Arcanist now have 30% splash damage with 2 meter range on a single additional target The Deathless Acolyte Arcanist s chance to trigger the Arcanist s Knowledge has been doubled The Arcanist s Knowledge effect will now display the current stack count in the buff GUI Casting Frost Blast will no longer cause the Necromancer to get stuck in a casting animation Flash Freeze now additionally decreases the casting time and increases the damage of Freeze Freeze will now clear the target of all Necromancer damage-over-time effects when cast, this will reduce the chance of it breaking accidentally on damage Ice Shackle no longer has a chance to break on damage The debuff effect applied by Wither Soul should now have the appropriate icon Combat Thrown weapons have had their range increased Light throwing weapons now have a range of 15 meters, up from 12. Heavy throwing weapons now have a range of 18 meters, up from 16. Generic NPC crowd control effects have been tweaked. Resistances from feats and other player effects should now help against NPC crowd control. Stun, knockback, charm, and fear will now grant the player immunity. Massive PvP Battlekeeps now have resurrection points for the attackers, that are located near the front gate of the city. Fixed an issue that disabled Siege Weapons if the target was out of range. NPC s will properly respawn when a building is repaired. Players are now able to use a siege weapon after the player using it has gone linkdead. Players now get a notification when they are about to get teleported out during a Massive PvP battle. Damaged playerbuilt curved walls now have correct collision so they can not be walked through before they are completely destroyed. Lacheish Plains Several holes have been closed in the West Battlekeep so players can no longer bypass the walls there. Poitain Several holes have been closed in the West, South and East Battlekeeps so players can no longer bypass the walls there. Mounts Moving around while mounted should now correctly interrupt spell-casting. Items Fixed a tooltip error on the crossbow Skysmite causing the bonuses to be illegible. The recipe for Steelsilk Belt has been changed to Fine Steelsilk Belt. The recipe for Steelsilk Leggings has been changed to Fine Steelsilk Leggings. Selling a gemmed item to a shop and undoing the sale will no longer remove the gems. Playfields Armsmans Arena Doors should no longer be targetable in the Arena. Fixed an issue where players managed to get locked inside the monster cages in the Arena. You should now be able to get out using the Lever. Lacheish Plains all the levers for each door in Stonehammer battlekeep should now work properly. Tradeskills A progress bar will appear whenever gemcutting is performed. Crafted armor pieces no longer incorrectly have more defense rating than normal pieces of armor. Resolved a level check for the response to give when character is below level 70 and tries to learn gathering Oak. The Weaponsmith workshop plan can now be correctly learned from the Architect trainer. Blue Iron can again be mined from the correct mineral veins. Quests Stonecutter Trainer Fixed a dialogue issue so the trainer will now accept Basalt and Adamant to resolve the quest. Cannibal Commotion Fixed an issue where Attadeus would become stuck and not allow you to update the quest. The Bearer of Ill Tidings The Field of the Dead quest "The Bearer of Ill Tidings" and "Allies of the White Hand" are now level 48. The Den of Wolves The goal name was changed from "The Den of Wolves" to "Kill Plains Wolves". The Wolf Hunt The goal name was changed from "The Wolf Hunt" to "Kill Yukagi Wolves". Death to the Undead The goal name was changed from "Death to the Undead" to "Destroy Conriocht werewolves in the Haunted Forest". Greater Prey The goal name was changed from "Greater Prey" to "Kill werewolf Rippers, Antagonizer, Slasher and Slicers". The Curse of the Werewolves The goal name was changed from "The Curse of the Werewolves" to "Kill Conriocht Menaces, Slayers and Goremuzzles". Fit for a Chieftain You will now correctly receives the item Fur of Bloodclaw in the quest inventory. Attack of the Savages An issue where the goal text was not clear has been changed to "Kill Raiders at the Guard Post". Castle of King Conan Pallantides now doesn t display an exclamation mark over his head unless you can get the quest from him. Tortage Renton should now have one coherent look as opposed to changing look between quests. Paetus the Nemedian Crown III Gavion now gives the player the map and letter back when he ask the player to go talk to King Conan about this treason. Players will need to delete their old quest "Paetus the Nemedian Crown III" and speak with Gavion again to continue this quest line. Lusts of the Flesh You now get a cask of Tainted Ale to give to Tuthmekri. Players who want to finish this quest will have to delete it from their quest journal and get it again. Master of the Silver Peacock Vistrix now finaly gives in and surrender his teeth on defeat. You are now able to complete this quest, and thereby advance to The Black Ring Citadel. Alchemy quests The dialogues with the Alchemy trainer should now all work correctly and give and complete the needed quests. Common Gems II - Return to the Gemcutter The quest can now be completed by handing over the needed gems to the trainer. Tear 2 gathering quest - Return the Illustrium The quest can now be completed by handing over the illustrium to the trainer. Woodcutter quest Players will now be able to get the Gathering Oak quest when having the correct level. NPC Tarantia Noble Zhu-Khang no longer has flickering clothing. Armsman s Tavern Sarissa s upper chest should no longer go through her dress. Tortage Jungle Poacher Marksman should no longer shoot invisible arrows at players. Eiglophian Mountains Added two vendors to the Mountain Hunting Lodge. Conall s Valley The Gravesinger now has an improved look that fits more with the description of him. Conalls Valley Supply Master Vorgir has been given a slight makeover and should look better now. Tortage Underhalls Day NPCs will now respawn slightly quicker than before. Lacheish Plains Tiggle Knucklebone has been removed from the playfield to stop players from confusing him as a Trader. NPCs will no longer inappropriately recieve player buffs such as Lotus Overload, Blood Pit, Embrace Death, Overpower, and Pact of Dread. Vendor bought resources have been reduced in price. Sanctum of the Burning Souls It is now possible to spawn the Dark Beast boss just by interacting with the Sacrificial Altar while holding a Ritual Chalice. The specific quest requirement has been removed. Localization French Many of dialogues that were still in English have been translated. all languages All Feats, Special Abilities, Skills, Spells and Combos have been reviewed are now fully and consistently translated. General Updated/improved descriptions of following abilities/feats/combos From the Darkness, Overpower, Blood Rage Stance, Secondary Laceration, Crippling Bloodbath (Crippling Bloody Hack), Improved Inspire, Focus, Burning Vigor, Covenant of Invulnerability III, Focus, "Secondary Laceration" changed to "Conquest" Players will now be able to exit Dance state while in combat. Update Notes - 10th of July Classes Mage (General) Dark Meditation is now a self-only channeled spell and will no longer stun the user. Dark Meditation now has new effects associated with it. Rogue (General) Mountaineer will now reduce duration of the effects of Bruised Body by 50%/100% and Broken Bones by 25%/50% per respective rank. Soldiers (General) Surging Health will now increase in power with more feat points invested. Assassin Golden Lotus Extract now has a new particle effect. Barbarian Clickable abilities - Unstable Mind, Reaver Stance, Blood Rage Stance, Haste, Dance of Death, Armageddon Falls, Impale, and Adrenaline Rush now have spell effects. Fearsome Agility will now proc more consistently at all ranks, rather than reducing in rate for rank 4. Fearsome Agility will now trigger off any melee hits, not just hits that land The bonus granted by Fearsome Agility has been increased from 5% to 10% evade chance at max rank, and stack. Dark Templar The variance on damage dealt by unholy-based Soul Covenants has been reduced to make the damage more consistent. Average damage was not modified by this change. Covenant of Arms should now have the correct base damage across all levels Covenant of Arms should no longer disappear from the player s spell book or fail to appear after training multiple ranks Covenant of Putrescence should now have the correct base damage across all levels Covenant of Putrescence now deals unholy damage instead of poison damage Unholy-based Soul Covenants now gain a significant percentage of the Dark Templar s unholy or magical damage. Malacodor s Blight, Sadistic Soul, Blighted Touch, Blighted Soul, Touch of Death, and Curse of Gwahlur now gain a minor amount of the Dark Templar s unholy or magical damage Talisman Mastery has been modified to be a percentage increase of the modified damage of a Soul Covenant instead of the base damage Pact of Malacodor will now cost 1% of health every 2 seconds over the duration of the effect. This reduces the health cost to 15% over 30 seconds instead of 25%. Reaper of Malacodor will now cost 2% of health every 2 seconds over the duration of the effect. This reduces the health cost to 30% over 30 seconds instead of 50%. Fixed an issue which caused Reaper of Malacodor to not always proc on secondary targets. Herald of Xotli Desecrating Essence should now scale more consistently across all levels. Additionally, the variance between minimum and maximum damage has been decreased to be more consistent. Burn to Death now receives a substantial portion of the Herald s bonus magical damage on its damage over time effect. Burn to Death now applies a separate debuff for all Herald of Xotli players. Spreading Flames will now always tick 5 times, instead of occasionally only ticking 4 times. Inferno, Tongue of Xotli, and Phoenix Cloak s gain from bonus magical damage has been increased. The area of effect damage from Inferno has been renamed to Inferno instead of Lash Field. Phoenix Cloak and Burning Skull have had their base damage slightly increased. The following abilities now properly scale with the Herald s bonus magical damage -Avatar of Xotli -Bonds of Anguish -Burning Hex -Burning Skull -Burning Words (Word of Command) -Chains of Anguish -Desecrating Essence -Fiery Weapons -Flame Cleave -Hatred of the Living -Hellstep -Improved Burning Skull -Knowledge of the Underworld -Searing Curse -Searing Hatred -Spitfire Necromancer Frozen Hatred pulsing AoE is now an AoE proc with a 100% chance instead of a passive effect. Frozen Hatred pets will now benefit from the Unholy Power feat. Parasitic Souls will now benefit from the Unholy Power feat. Flesh of the Wight now has an animation associated with it. Void now has a persistent effect on the pet while the buff is running. Melee pets will now do splashdamage. Scythe Shield now lasts 1 hour instead of 30 minutes Scythe Shield s casting time has been reduced from 3 seconds to 1.5 seconds Quell the Ether s casting time has been reduced from 3 seconds to 1.5 seconds One with Death now lasts 1 hour instead of 15 minutes One with Death has been changed to debuff invulnerability ratings by 50% per stack instead of health The Unholy Power feat will now increase the magical damage dealt by the Undead Minion Corruptor and Undead Minion Necrotic Bomb Siphon Unlife s damage component should now scale better relative to the heath of undead minions across all levels. This solves some issues with Siphon Unlife dealing inconsistent damage to the minion in some level ranges. Siphon Unlife and Frenzy will now avoid selecting undead minions which have been recently affected by Siphon Unlife or Frenzy. This should solve issues with the same pet being targeted shortly after Siphon Unlife or Frenzy expiring, instead of targeting pets with higher health. The core buffs placed on all Necromancer pets are now visible in the pet s buff GUI. This should allow Necromancers to better see the impact of their pet-oriented feats, as they are not displayed on the player. Deathless Acolyte Arcanist will now gain the correct bonus from Unnatural Dexterity ranks 2 and 3 Priest of Mitra Blessing of Mitra now has an effect and animation. Ranger Using your bow/crossbow while not in combat mode will not block you from moving for the length of that animation anymore. Instead, your attack will now be aborted. Linebreaker should now have a knockback effect. Piercing Shot combo line should scale properly Shield Bash now has an animation. Epic armor is now available with a new look for each tier. Character Female characters should now properly display dodge, parry and block animations again. Female characters using a weapon-combination consisting of either a One-Handed Blunt weapon or a One-Handed Edged weapon in their right hand, and a Dagger in their left hand, should no longer swing the Dagger as if it was a One-Handed Edged weapon. Neither Male nor Female characters should have animation issues causing their legs to slide around without animation when fighting with a weapon combination consisting of a One-Handed Blunt weapon equipped in their right hand and a Dagger equipped in their left hand or no weapon in their right hand and a Dagger in their left hand. Thrown weapons have had their range increased Light throwing weapons now have a range of 15 meters, up from 12. Heavy throwing weapons now have a range of 18 meters, up from 16. Massive PVP Border Kingdoms - Several World Design and collision tweaks here. Thieves Guild building now has an icon. Siege weapons should now work properly, and will display a message if your target is out of range. You should now learn the proper resurrection points in massive siege battlefields. You will receive notification when you are about to be teleported out of a siege battle zone during a battle you are not involved in. Players should no longer be teleported out of a Massive PvP battle if they log back in directly after they lost connection. PVP If your pet does the most damage to a target for a minigame, you will now get credited for the kill instead of the pet. Playfields Fixed some collision issues in Kyilliki s Crypt. Many collision fixes in Oasis of Zaara. NPCs Raid bosses and Group bosses will now die in a dignified way, and refuse to be fatalitied anymore. NPC combo "Rupture" is now named "Breach" and will now use the appropriate icon. Tiggle Knucklebone has been removed from Lacheish Plains. Yakhmar will now spawn minions at a correct interval. These minions are also weaker than before. The Half Giant in Conall s Valley will no longer slide around. It is now possible to spawn the Dark Beast boss in Sanctum of the Burning Souls just by interacting with the Sacrificial Altar while holding a Ritual Chalice. The specific quest requirement has been removed. The camera movement has been toned down when moving around on a War Mammoth at walk-speed. Tradeskills Larozzo should now show that he has a tradeskill quest for players. The correct message should now be displayed when mining Aurichalcum. Stonecutter Players should be able to hand in Basalt and Adamant again. Quests Walkthrough tips for the Tortage Beach tutorial are now more visible. Minor visual adjustments to the cutscene played in Mithrelle s Mansion during the Rogue Destiny quest Awakening II - "Mansion of the Wizard" Eiglophian Mountains - "Cannibal Commotion" The goal marker for Attadeus now points directly to Attadeus rather than the entrance of his cave. Khopshef Province - "Stygian Superstitions" Quest marker moved closer to quest objective. Khopshef Province - "Troubles of Thuthmekri" Derekhar should now agro when attacked. Khopshef Province - "Lusts of the Flesh" You will now get a cask of Tainted Ale to give to Tuthmekri. Players who want to finish this quest will unfortunately have to delete it from their quest journal and get it again. Poitain - "Order Silks in Poitain" Completed quest now has a description. Tarantia Noble District - "The Chef" This quest will now complete properly. If you picked up the recipe, you can ask Juan about it. If you ve not picked up the recipe, Juan will not ask for it at all. Tarantia Noble District - "The Love of a Countess" Goal markers have been modified for simplicity. Tarantia Noble District - "The Love of a Countess" Player should have an easier time talking to this NPC, without her getting too upset. Tarantia Noble District - "Paetus the Nemedian Crown III" This quest now has coordinates to get to Pallantides. Tarantia Noble District - "Patterns in Insanity" The Junk Seller will not give you a pattern if you already have one. Tarantia Noble District - "Obtaining the Noble Arena Key" now works. Aquilus will now duel the player, and complete the quest. The goal text has been modified as well. Tortage - "Tarisha s Sacrifice" Changed goalmarker for the Pirate s Gold Earring to an X instead of the small radius so it will be easier to locate now. Tortage - "Tarisha s Sacrifice" Collecting a Cannibal s Tooth waypoint has been altered to cover the entire area of the Cannibals. Items Long robes and dresses should appear with less graphical errors when the player is wearing one and running or attacking. GUI Resolved an issue which was causing players to recieve a message stating that a spell was on cooldown and be unable to cast even though the cooldown had finished in the GUI. The tooltip for "Cold Nerves" now shows up as intended, in green color and with a percent sign. Other feats affecting stats with percent values should also show up correctly. Castingbar will not be stuck anymore if you move right as the spell finishes. A new tab named "Nametags" has been introduced in the Interface options. All nametag related options were moved there. The options "Show target s target" and "Show team buffs" were moved to the "HUD Options" tab. The option "Show quest item effects" was moved to basic interface options. The dropdown "Show vicinity tag" was removed. The options "Enable target highlighting" and "Enable target decals" were moved to the Targeting section of the interface options. Option to block team invites should now work again The pet GUI now show the correct icon to the left of each pet name. The control mapping GUI should no longer falsely report a key as reserved any more. Members of the group is now informed if the group leader change the loot options General The client should now disconnect from the chat server after camping. The chat server interface queue will now clear when the client logs in. The Crouch ability should now properly indicate when it is on cooldown. Made the attributes give their correct modifications (lower) so skills like fasthealing needs more than 1 point to work properly. If you move while sitting down, you will automaticly abort the sit down animation When an item gives invulnerability bonus for several different reasons, the bonuses will now be summed up and not shown individually in the tooltip. Heal spells are no more generating a small amount of hate when they ticked, even when not actually healing anything. Pets will now have a lower chance of breaking crowd-control effects, in most cases. Solo players will now have their kill XP proportionally reduced if other players damage their mobs (this was already happening for groups). Shield of the Risen tooltip should now show the correct time remaining A list of recent messages are now stored per chat channel so that when subscribing or unsubscribing chat channels to a chat window the content in the window will be instantly updated to display the history for the new set of susbscribed channels. When enabling or disabling timestamps on chat messages the entire scrollback buffer for the affected chat window is updated to show or hide timestamps. Fixed a bug causing the cooldown timer to sometimes appear out of sync on items/spells/abilities that was displayed multiple places. Update Notes 17th of July Player Character Dead team members will now get quest kill credit if they are within range. You now only prohibited from entering stealth mode if team members are in combat nearby. All your team members and their pets will now get the fatality buff when a team member performs a fatality. The mentor and apprentice will see an onscreen message regarding confirmation or declining of pending apprenticeship requests. Mesh effects during spellweaving should no longer rotate with the character. Shield of the Risen will only display particle effects on hidden players if they are on your team. Animations for the grin , laugh and laughheartily emotes have been tweaked for both male and female characters. Emote squirm_on_ground has been renamed to lounge , to better fit the animation. Classes Assassin The following abilities now have new effects Cat s Paw, Opportunistic Strike, Kidney Shots, Avatar of Death, Lotus Overdose, Necrotic Leech, Corrupting Strikes, and Lunge. Barbarian Feats "Eyes of Madness", "Rampaging Horde", "Welcoming Death", and "Too Many To Count" now have visuals associated with them. Demonologist Earth Recharge ability will have a better visual indicator of activation. Let Them Burn should now have the correct cooldown. Let Them Burn will now properly increase in damage the longer it is channeled. Shockblast (Rank 1) and Inferno of Amher (Rank 1) will now scale correctly when compared to Rank 2. The additional splash damage of Shockblast now scales correctly, as it dealt more damage than intended previously. Necromancer Frostblast now has a visual cone of frost. Ice Shackle spell is now less invasive and more optimized. The tooltip for Malefic Chant now shows up as intended. Night of the Harvester should now correctly increase the effect of the Harvester mana/stamina heal by 15/30%. To offset the change to Void causing the pet no longer to be rooted, the drain effect of Void has been reduced and now scales more consistently based on level. Spell "Siphon Unlife" now has visuals and sound. The casting time of Set s Ruin, Set s Cold Hatred, and Blasphemy have been reduced from 4 seconds to 2 seconds. Parasitic Soul Swarm is now less invasive and should take up less screenspace. Priest of Mitra The Spellweaving animation has been tweaked. Ranger The ranger s tracking list can now be sorted by distance. Dead NPCs and players will now longer appear when using the tracking ability. Tempest of Set Set s Life Spark should now trigger a resurrection prompt instantly after dying. Puppets of Set should now draw the attention of nearby NPCs if you attempt to cast it on a group of NPCs. Combat Combos and all other actions will be aborted when you start to charge. The combo chain will now be stopped when you begin a charge. You can no longer start combos in the middle of a charge. Dismembering fatalities should now show appropriate visual effects. You can now abort multihit combos without all the damage being rolled back. Aborting multihit combos will not make the target s health become desynced from the client/server anymore. Fizzle and immunity rolls have been moved to the end of your spellcast. If your target becomes immune after you start your spellcast but before it deals damage, your target will resist the spell. Stealth is checked again at the end of your spellcast. If your target hides before you land the spell, your spellcast will fail. The distance to your target while casting a spell is checked again at the end of your spellcast, with a 25% bonus to your range. If your target is behind an obstacle when you ve finished casting your spell, the spell will fail Combo finishers (the last attack in the combo chain) now have 25% extra range, making them easier to land in PvP. Mobs will keep you in combat from further away now. Aborting unarmed attacks (using a knockback, for example) will now properly cause the damage not to be dealt. Clickable abilities with instant effects will not be queued after your attack anymore, but executed right away. You cannot use abilities while jumping or falling anymore. Dying while knockbacking NPCs will not cause the npc to become stuck in combat mode anymore. Attack animation speed should be more balanced between genders (note this does not yet include the combo animations). Combat music has been tweaked so that tension music will be area specific, rather than random. PvP Massive PvP Mercenary players in a team with a guild member should no longer be hostile-flagged during battle. You will no longer be able to attack guild members on PvP servers. The Massive PVP gui will show up on a separate tab than Minigame PvP. If your pet does the most damage to a target in a minigame, you will now get credited for the kill instead of the pet. Ground targeting AOEs should now only be allowed if the player has line of sight to the target. The siege camps will now give a message when they are clicked on and the city is not vulnerable. You should no longer be able to damage your raid members on Culture PvP servers. Player Cities The player cities and Battlekeeps now have various NPCs living in them. Buildings should now show the proper damage states when the building gets damaged or repaired. Quests Grey quests will now award XP again. (Atzel s Approach) Kidnapping and Torture ; Diversionary Tactics Inner West - It should now be possible to ignite all palisades. (Atzel s Approach) Revenge of the Ape God - Location of this quest is now marked in the journal. (Black Ring Citadel) Bowls of Set, The Hunt - Quest will now complete when you speak to Kalanthes about it. (Conall s Valley) An Impending Attack - The location marker for Torin has been changed. (Field of the Dead) The Honored Dead - This is now a solo quest. (Kheshatta) Den of Evil Perversions - Has been fixed. Go find the Onyx Chambers, retrieve Hakar Tep s head, then return it to Zane. If you currently have this quest, you MUST delete the quest and go pick it up again from Zane. (Kheshatta) Mouth Of Darkness - Journal text has been updated. The Marker Rune is found near the entrance, rather than within it. (Kheshatta) Markers of the Lost Tomb - A goal marker has been added for the third objective. (Khopshef) Yipping Hyenas - Changed quest waypoint radius, to cover a larger area and more hyenas. (Khopshef) Usurping the Power - Now marked as a group quest. (Khopshef) Emerald Eyes - It should no longer be possible to walk through the door to the Emerald Guardians without first getting the quest. (Khopshef) Trapped by Lions - Timer has been changed to 10 minutes, instead of 10 hours. (Khopshef) The Swindler s Game, Shedding Torment, Stygian Superstitions, The Forgotten Temple, Fascinating Faces, Conflicting Interests - An item reward has been added to these quests. (Khopshef) Lusts of the Flesh - Alekeep in Caravansrai will now ask you for tin, not copper. (Tarantia Noble) Paetus The Nemedian Crown - Coordinates have been updated within the Villa. The map item will now have a particle effect when you have the quest. (Tarantia Noble) Rahim and Lord Camillus - Rahim s dialog should now work properly when you tell him "Then this madman must be stopped". Player will receive a quest. (Tarantia Noble) Obtaining the Arena Key ・Quest should now be completable. Several typos corrected in many quests worldwide. NPCs / Mobs Charmed NPCs will now be able to attack and perform actions while charmed. More NPCs should now be visible in the vicinity for several raid dungeons. NPCs wielding two handed weapons will now attack correctly. Knockback animations (the landing-animations in particular) will now be smoother for many creatures. Raid bosses should now be visible from further away, in most cases. Black Ring Citadel Incubus and Succubus are now strong enough to knockback all players. Swamp demon s swamp has become increasingly more dangerous. Black Ring Citadel Seruha will wait a little before closing the door. Conall s Valley Wounded Vanir in Conall s Valley will no longer execute the same identical movements at the same time. Field of the Dead Lieutenant Rhor has learned some new skills, and should no longer be so easy to defeat. Field of the Dead The Lupine Superior boss has lost his floating wig. He will also spawn minions in a more correct manner. Khemi Rhino name-plates should now be displayed properly and will no longer clip into the rhino. Kheshatta Scorpion Archers should now attack more consistently at range. Kheshatta Several NPCs with equipped weapons have been corrected. Tarantia Noble Astrologer will no longer send you into a dialog loop. Tortage Renton should no longer make strange sounds during the Destiny Mage quest. Underhalls Litharia s patrol has been adjusted a bit, to end her walking through walls or pillars. Vistrix All players that participate in the fight against Vistrix should now get his tooth. White Sands Thrall Warrior armor has been tweaked so as to not clip anymore. Wild Lands Oris should no longer send you into a dialog loop. Certain bosses were using combos they weren t supposed to. This has been fixed. Items The special offer from Venes Venele, the Custom-made Saddle, is now unveiled and for sale! The names of some sets of armor have been changed to be easier to discern what class they are intended for. Some visual looks of these armor sets have been tweaked. The Heart of the Earth weapon will now work for 2 handed blunt combos. Handguards of Ardent Fire now give 2handed Edge bonuses. Fine Steelsilk Leggings should now display its name properly Non-casters should now be able to see the effect of mana potions, even though they can t use them. Girdle of Clawing Might now properly gives Max Health and Max Stamina, as intended, instead of Max Health twice. Inventory bags have all had their prices reduced by 20%-50%. The Totem of Origins may now be found on select bosses. Mounts Disabled ability to mount while charging. The tooltip for horses will no longer say "CANNOT USE" when the horse is usable. The price of regular mounts have been reduced to 75 silver, down from 2 gold. Mounts can no longer be sold. Reduced Damage caused by Rhinos/Mammoths charging. Decreased Rhino/Mammoth collision radius. Tradepost/Banks You can now sort items for sale on the Tradepost by "Show Can Use Only" and "Show Can Buy Only". Powerful items (blue and green) for sale on the Tradepost will now list in color text. Items of a level you cannot use will be listed in red. It should now be possible to search for necklaces, rings, gems, and consumables. Tradeskills Cotton and Cottonwisp have been fixed, and will be the correct level. Any player who speaks to a crafter trainer and doesn t get the quest because he has a full quest journal will now be able to speak to the trainer again and get the quests at a later stage. The items you hand in to the Crafter Trainers will from now on be returned to you. This change applies to the Weaponsmith, Armorsmith, Alchemist, and Architect classes. Trainer dialog was updated to reflect current names of buildings in Architect quest line. The Weaponsmith Trainer s dialog no longer references Glaive, but Awl Pike. World Design Various visual fixes and improvements made in Khemi and Kheshatta. Adjusted several areas with added collision, where players previously could become stuck on terrain. Pyramid of Lord Atum-Keket Door collision has been adjusted here. Underhalls The rez point in the "Uptown Sewer" should now be fully visible. Underhalls The upper climbing point on the right ladder for the Harbor entrance has been tweaked. Underhalls The zone called "Askia" is now renamed "Askia s Domain". Underhalls The lost jewel is now placed on the ground, and the respawn timer has changed from 60 to 30 seconds. Wild Lands of Zelata Collision on the stairs inside the Mayor s building has been adjusted. Kheshatta Fixed several spots where you could fall through the world. GUI An emote gui has been added. Press Y to access this window. An option to disable on-screen messages has been introduced. It can be found in Options Interface HUD. A chat command that allows reloading the GUI was added. The command is /reloadui Attackable players should now always have a red nametag, regardless of their level. Players that were 8 levels or more below the player previously had a gray nametag. Combo-triggered flying texts should no longer appear for combos that are not caused or directed at the client character any more. Defensive flying texts (i.e. parry) should now always appear above the correct character - the defender (not the attacker). Players should now be able to open the main options menu using "F10" while the rez window is up. Right-clicking inside active GUI elements should not reorient your character any more. Fixed a case of a stuck command progress bar. Effects that replenish stamina should now produce correctly signed flying texts (+XX Stamina). Added a visual and textual notification for attacks that are completely absorbed. Nametags should now be visible even if the character meshes have not completed loading. Spell damage to destructibles will now appear in the combat log. The mouse pointer will now always default to the arrow. Mousing over an NPC s corpse will not produce the sword icon any more. The Power session indicator and tooltip will now only appear when applicable, i.e. after level 5. Shift-clicking on a lootbag to autoloot everything should clear the target correctly once finished. Ranged combos will now appear red on your shortcutbar when your target is out of range, similar to spells. When attempting to share a quest, you will get feedback stating how many players in your team were too far away to receive it (if any). The quest journal will now show the money rewards divided by each type of currency. The Friends/Guild Members window has been changed. It now works with tabs that sort friends by type Guild Members, Friends, Offline members, and Ignored characters. Floating/movable character portraits were added. They can be enabled from Interface HUD options menu. The tooltip for spellweaving will no longer go outside of the screen. Fixed a GUI related crash. Implemented GUI Modifications on the skill window as support for the upcoming PvP Consequence System. PvE skills will be listed separate from PvP skills. Clicking on the active tab on the Friends View should now move the window. Clicking on disable tabs should also move the window. The healing modifier debuff for Active Blocking should now display correctly as -50% Made the middle action button (between Q and E) mappable. It is called Action Button 12. E is now called Action Button 13. Quest indicators should no longer appear on the ground. Added a PvP xp bar to the bottom of the screen as support for upcoming PvP changes. This will be enabled and disabled via the Interface options HUD menu. The item links on the chat window will now show the proper item level color (blue, green, etc). Remapping hotkeys for movement works again. Player search should now work correctly. The Fresh Kill indicator now correctly shows only after level 5. Resolved an issue which was causing players to receive a message stating that a spell was on cooldown and be unable to cast even though the cooldown had finished in the GUI. Instancing/Zoning Removed the shift-right click "Enter heroic version" option from doors. You can now use in chat messages. The Combo Sequence Indicator should no longer get stuck when failing to complete a combo. General A new level up animation with sound should now occur for all players who level, while in or out of combat. Lootbags and other non-moving objects will no longer affect how many NPCs/players are visible in the vicinity. Fixed several causes of crashes and instability. Particle effects will no longer be played on the character selection screen. Returning to non-combat state from a PvP fight will now take 10 seconds (instead of 5). Mana and health regen will only start then. Mobs will now become unlocked to a player after 90 seconds, once the locked attacker stops attacking. This will allow other attackers to benefit from killing the mob. The loot bag target bar should no longer become stuck onscreen. You will no longer lose your helmet when fatalitied. The looting need-greed duration was increased to 1 minute. Gemmed items should now work as intended and give their effect after teleports. Team buffs should now only refresh when necessary, and be properly canceled for members who leave. Leaving sneak or crouch will not slide your character around anymore. Tattoos are again being deleted when cycling through in character creation so only the current one shows. Logging into the game after logging out to the login screen will no longer cause the client to crash. The group looting is once again working as intended. Select captains and wagoners in Old Tarantia, Khemi and Conarch Village have opened up traveling routes deeper into the wilderness! Update Notes 23rd of July Today s update is aimed at helping address some of the memory leak issues that some users have been experiencing. This is a smaller than usual update as we are focusing on testing the upcoming batch of new content changes and additions that we currently have scheduled for next week. We know that the memory leak issue was affecting users game experience though and we didn t want to hold it back due to the testing on the other content so have decided to roll it out today on it s own. Please note we are still looking into this issue as a priority and will be continuing to optimize this in future updates as well. Also during the downtime we will be taking the opportunity to reset all characters feat training status, so in effect feat trainers will now treat you as if you have never reset your feats before and the cost will be back to it s starting point. Given the recent changes to many class feat trees and the current in progress changes to the combat system we felt this was something that would help players experiment with new and different setups for their characters. Resolved several memory leaks. Reset all characters feat training status.
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Patch Notes - Update 2.1 PC 2016/2/11適用 コンソール 2016/2/17 適用 http //forums.ubi.com/showthread.php/1387463-In-Depth-Patch-Notes-%E2%80%93-Update-2-1-%E2%80%93-February-11th-(PC)-amp-February-17th-(Console) New Features Custom Games and Spectator Camera on dedicated servers 10 player Custom Games can now be hosted on dedicated servers, which offers a fair gameplay environment that better suits competition. Dedicated servers means no host advantage, better stability, and makes it harder to cheat. We also are making the Spectator Camera feature available on dedicated servers, allowing an 11th person to observe matches held on those servers. There are currently limitations on using said feature. We do plan on making it more accessible and improving the feature over time, but wanted to share it today with you. Current limitations There must be 10 players for a Custom Game on dedicated servers to start. In order to create a game with a Spectator, the spectator has to be the one creating said game -as Spectator. In that case, there will be 10 players and 1 spectator in a match. Only one spectator can be present in a Custom Match hosted on dedicated servers. Even though it is on dedicated servers, if the match creator quits, the lobby is disbanded. These matches are invite only. You will have 10 minutes to fill the lobby and start to game to keep the match on a dedicated server. There is currently no way to return to an already started match if you leave or disconnect. As the creator, you won’t be able to create a new Custom Game on dedicated servers for 10 minutes if you shut down your previous Custom Game hosted on dedicated servers. In order to launch a Custom Game on dedicated servers, from the main menu, select MULTIPLAYER CUSTOM GAME ONLINE CREATE CREATE NEW PLAYLIST (or select one you already made)Fill Playlist Name Press Add a Match, then edit the details of your match and save your playlist. Select any of your previously created playlists, this will bring up the CREATE GAME panel. Decide whether you want to Create as Player or Create as Spectator. Select Server Type Dedicated Server Allow Spectator will be automatically set to off, however you can join yourself as a Spectator. Data Centers can be selected for Custom Games hosted on dedicated servers If players or spectators do not wish for the game to be hosted in their default region’s data center, they will be able to change when creating the game, by changing the selection from the Data Center category. List of Data center abbreviations and full names default (based on ping) eus (US East) cus (US Central) scus (US South Central) wus (US West) sbr (Brazil South) neu (Europe North) weu (Europe West) eas (Asia East) seas (Asia South East) eau (Australia East) wja (Japan West) General Tweaks Improvements Balancing Tweaked Blitz’s head model and hitbox to have the same amount of exposure as the other shield-wielding Operators and Recruits. Blitz’s opponents were able to headshot him with ease over his shield due to his big head model. We have reduced the size of his head model and made his shield taller. Tweaked recoil on certain weapons in order to make them more controllable. PKP Pecheneg (PC only) AUG Player Comfort Added HUD presets in Custom Games to accommodate different needs Added ESL Pro League S1 HUD, which is the preset chosen by ESL for their tournaments. Altered Hardcore HUD, which is our first iteration leading to the Hardcore Mode. It is not final and is just a first step we can share as we work on completing the Game Mode. Daily Challenges now accumulate daily without needing to log in Players no longer need to log in at least once every 24 hours to get a new challenge. Instead, one challenge is granted every day to every player that has at least one free challenge slot, even if they don t log in. Fairfight cheating kick message updated to make it clearer When a player is banned, an unclear message was broadcasted to all players playing in public matchmaking ‘[PLAYER] has removed from the match by FairFight™.’ From now on, the message ‘[PLAYER] has been banned from the game by FairFight™.’ will be broadcasted instead. Main Bug Fixes Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised bugs. Gameplay fixes Operators sometimes are displayed in T-Pose, slide around the maps and don’t have any textures. – FIXED Headshot hits do not register properly. – FIXED (We will keep looking for additional improvement opportunities.) Exploit Kapkan’s trap can have an invisible laser if specific steps are followed. – FIXED Exploit Bandit could duplicate the batteries in his inventory by doing a certain behavior. – FIXED Exploit Players able to clip inside walls using Deployable Shields. – FIXED Collar collision on Frost and Buck, make headshots register as upper body damage. – FIXED Glaz is able to take down Castle Barricades with only 4 shots. – FIXED Player able to clip inside walls by using Deployable Shields. – FIXED Nitro Cells stick to the edges of tiny leaves on plants. – FIXED . Switching weapons takes Buck out of the Skeleton Key mode. – FIXED Blitz’s gadget blinds players who were not facing it. – FIXED Frost’s Welcome Mat is not destroyed when placed on a trap door which is then reinforced. – FIXED Sometimes, players get an infinite reload animation. – FIXED Sometimes, players cannot reload their weapon. – FIXED Player has a jammed screen if holding the drone in his or her hand near a Signal Disrupter. – FIXED If an attacker is killed at the same time as they finish placing the defuser, the defender won’t be able to disable it. – FIXED Armored barricades placed by Castle appear as intact when Castle is looking at them, while they are displayed as destroyed for other players. – FIXED PVE Inconsistency between the number of AI displayed to be killed at the start of the session on Yacht and the one displayed for the rest of the maps on all difficulty levels. The amount of AI spawning was not the same as the amount of AI displayed. It was 20 on all difficulty levels while it should have been 22 (normal), 26 (hard) and 30 (realistic). – FIXED (PC) Cannot HOLD Sprint when Walk is set to TOGGLE. – FIXED Yacht when playing during daytime with Montagne, broken glass decals are completely dark. – TENTATIVE FIX (We will be tracking for it once Patch 2.1 goes live, currently cannot reproduce the bug anymore internally. Please reach out to customer support if you experience it after the patch is live, thank you!) Level design fixes Yacht ceiling glitch exploit player is able to vault near the roof of the front end of the boat inside the map’s ceiling, gaining a tactical advantage. – FIXED Presidential Plane glitch exploit Drone can jump through a wall in the Cargo and get inside the Plane’s textures. – FIXED Oregon glitch an exterior brick wall could be shot through from EXT Farmlands. - FIXED Yacht slot machine glitch after shooting the slot machine, it creates a vault detection that makes the player vault. - FIXED Yacht exterior cameras are missing their location names. – FIXED Yacht drones can go out of world at the EXT East Glacier. – FIXED Yacht drones can fall in the water and out of map at the King of the World location. – FIXED Yacht asset left floating after destroying wall in the Infirmary. – FIXED Club House players can fall out of world when installing a booby trap in the Basement. – FIXED Chalet Invisible collision present on the table located in the Dining Room at 1F. – FIXED Bank light issue present on the South wall of the CEO Office. – FIXED Online fixes Players sometimes join a Ranked match that is already in progress. – FIXED Cannot Vote Kick a second player from a PVP session and Team Kill Auto-Kick and Hostage Kill Auto-Kick become unavailable. – FIXED Error code 0-0x00000602 is received when returning from a matchmaking game to looking for players step. – FIXED PVE Broken friendly fire kick system. – FIXED Custom Game After being kicked from a Custom Game session, the player is able to join through the Open to Friends option. – FIXED UI fixes In Custom Games, the Hardcore HUD features the old Simplified HUD settings. – FIXED There is no timer present during the lobby screen. – FIXED Platinum Rank appears misspelled in the End of Round Screen. – FIXED Gun icon is displayed in the Round Log instead of the fall icon when bleeding out from fall damage in the game. – FIXED Miscellaneous fixes Players playing Lone Wolf receive Situations’ Renown and XP. – FIXED Yacht Missing weapon textures during PVP matches. – FIXED The lower part of Blitz’s character model is flickering. – FIXED Weapons show black texture after playing several Custom sessions in a row. – FIXED When reloading L85A2, ammo magazine clips through weapon. – FIXED MP7’s attachments conflict with the default iron sight. – FIXED There is no sound for the Season 1 Operators when reloading their weapons. – FIXED Frost’s Welcome Mat gadget has no sound effects when deployed or picked up. – FIXED Minor bugs present in Spectator Camera. – FIXED PVE First person gun models and players are invisible occasionally. – FIXED (PC) It is possible to see through walls using NVidia SLI. – FIXED (PS4) ‘Recently met players’ feature now functional (was already working on XB1). – FIXED Some unlisted tweaks fixes implemented with Patch 2.0 Online improvements Improvements on cheating countermeasures. From now on, when players are banned, a notification in the combat log is broadcasted to all players currently playing in public matchmaking for all platforms. Improvements on automatic data center selection. Balancing Sledge’s hammer swing speed significantly increased. Glaz can now destroy wooden barricades. Player comfort Map ping maximum range significantly increased. (This is not referring to latency ping) Weapon skins can now be previewed full screen in the Shop. (PC) Can now check scoreboard from the lobby by pressing the TAB key. Gameplay bug fixes Fixed a bug in which it was possible to obtain full accuracy for shield-wielding Operators before the end of the ADS transition animation. Misaligned optics fixed. Online bug fixes Fix for estimated wait time in the matchmaking lobby screen. Fix of various disconnect issues. 翻訳者がいなくなったので原文のせておきます - 名無しさん 2016-02-17 09 38 50 名前
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いちいち書類をそろえるより、ワイロのほうが話が早いんだよ。 A bribe is always faster than filling out paperwork. メルカディアン・マスクス 【M TG Wiki】 名前
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まとめサイト作成支援ツールについて @wikiにはまとめサイト作成を支援するツールがあります。 また、 #matome_list と入力することで、注目の掲示板が一覧表示されます。 利用例)#matome_listと入力すると下記のように表示されます #matome_list
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Update Notes - 2nd of July Player Classes Mage - Tome of Erlik now has effects and sounds. - Purge now has sound and particle effects associated with it and should now go on the appropriate cooldown. Purge now provides 5 seconds of immunity in addition to removal of effects. - Misdirection now has received a better visual and should no longer look like a lightning strike. - Weakened Protection will no longer refresh itself after the player cancels his own Absorb buff. Rogue - Mountaineer, Distraction, and Concealment effects are now innate in the feat and will not take up space in the Rogue s buff window. They will still provide a buff to the Rogue s teammates. - Distraction will now properly apply to the Rogue s teammates. Bear Shaman - Reaper Claws will no longer disappear when you zone. Conqueror - Feint Attack combo animation speed will now scale correctly for both male and female. Now the male and female should do equal damage. Necromancer - The splash damage of the Deathless Acolyte Magus has been increased from 10% to 30%, with 4 meter range and a maximum of 5 targets - The Deathless Acolyte Reaper and Deathless Acolyte Arcanist now have 30% splash damage with 2 meter range on a single additional target - The Deathless Acolyte Arcanist s chance to trigger the Arcanist s Knowledge has been doubled - The Arcanist s Knowledge effect will now display the current stack count in the buff GUI - Casting Frost Blast will no longer cause the Necromancer to get stuck in a casting animation - Flash Freeze now additionally decreases the casting time and increases the damage of Freeze - Freeze will now clear the target of all Necromancer damage-over-time effects when cast, this will reduce the chance of it breaking accidentally on damage - Ice Shackle no longer has a chance to break on damage - The debuff effect applied by Wither Soul should now have the appropriate icon Combat - Thrown weapons have had their range increased Light throwing weapons now have a range of 15 meters, up from 12. Heavy throwing weapons now have a range of 18 meters, up from 16. - Generic NPC crowd control effects have been tweaked. Resistances from feats and other player effects should now help against NPC crowd control. Stun, knockback, charm, and fear will now grant the player immunity. Massive PvP - Battlekeeps now have resurrection points for the attackers, that are located near the front gate of the city. - Fixed an issue that disabled Siege Weapons if the target was out of range. - NPC s will properly respawn when a building is repaired. - Players are now able to use a siege weapon after the player using it has gone linkdead. - Players now get a notification when they are about to get teleported out during a Massive PvP battle. - Damaged playerbuilt curved walls now have correct collision so they can not be walked through before they are completely destroyed. - Lacheish Plains Several holes have been closed in the West Battlekeep so players can no longer bypass the walls there. - Poitain Several holes have been closed in the West, South and East Battlekeeps so players can no longer bypass the walls there. Mounts - Moving around while mounted should now correctly interrupt spell-casting. Items - Fixed a tooltip error on the crossbow Skysmite causing the bonuses to be illegible. - The recipe for Steelsilk Belt has been changed to Fine Steelsilk Belt. - The recipe for Steelsilk Leggings has been changed to Fine Steelsilk Leggings. - Selling a gemmed item to a shop and undoing the sale will no longer remove the gems. Playfields Armsmans Arena - Doors should no longer be targetable in the Arena. - Fixed an issue where players managed to get locked inside the monster cages in the Arena. You should now be able to get out using the Lever. Lacheish Plains - all the levers for each door in Stonehammer battlekeep should now work properly. Tradeskills - A progress bar will appear whenever gemcutting is performed. - Crafted armor pieces no longer incorrectly have more defense rating than normal pieces of armor. - Resolved a level check for the response to give when character is below level 70 and tries to learn gathering Oak. - The Weaponsmith workshop plan can now be correctly learned from the Architect trainer. - Blue Iron can again be mined from the correct mineral veins. Quests - Stonecutter Trainer Fixed a dialogue issue so the trainer will now accept Basalt and Adamant to resolve the quest. - Cannibal Commotion Fixed an issue where Attadeus would become stuck and not allow you to update the quest. - The Bearer of Ill Tidings The Field of the Dead quest "The Bearer of Ill Tidings" and "Allies of the White Hand" are now level 48. - The Den of Wolves The goal name was changed from "The Den of Wolves" to "Kill Plains Wolves". - The Wolf Hunt The goal name was changed from "The Wolf Hunt" to "Kill Yukagi Wolves". - Death to the Undead The goal name was changed from "Death to the Undead" to "Destroy Conriocht werewolves in the Haunted Forest". - Greater Prey The goal name was changed from "Greater Prey" to "Kill werewolf Rippers, Antagonizer, Slasher and Slicers". - The Curse of the Werewolves The goal name was changed from "The Curse of the Werewolves" to "Kill Conriocht Menaces, Slayers and Goremuzzles". - Fit for a Chieftain You will now correctly receives the item Fur of Bloodclaw in the quest inventory. - Attack of the Savages An issue where the goal text was not clear has been changed to "Kill Raiders at the Guard Post". - Castle of King Conan Pallantides now doesn t display an exclamation mark over his head unless you can get the quest from him. - Tortage Renton should now have one coherent look as opposed to changing look between quests. - Paetus the Nemedian Crown III Gavion now gives the player the map and letter back when he ask the player to go talk to King Conan about this treason. Players will need to delete their old quest "Paetus the Nemedian Crown III" and speak with Gavion again to continue this quest line. - Lusts of the Flesh You now get a cask of Tainted Ale to give to Tuthmekri. Players who want to finish this quest will have to delete it from their quest journal and get it again. - Master of the Silver Peacock Vistrix now finaly gives in and surrender his teeth on defeat. You are now able to complete this quest, and thereby advance to The Black Ring Citadel. - Alchemy quests The dialogues with the Alchemy trainer should now all work correctly and give and complete the needed quests. - Common Gems II - Return to the Gemcutter The quest can now be completed by handing over the needed gems to the trainer. - Tear 2 gathering quest - Return the Illustrium The quest can now be completed by handing over the illustrium to the trainer. - Woodcutter quest Players will now be able to get the Gathering Oak quest when having the correct level. NPC - Tarantia Noble Zhu-Khang no longer has flickering clothing. - Armsman s Tavern Sarissa s upper chest should no longer go through her dress. - Tortage Jungle Poacher Marksman should no longer shoot invisible arrows at players. - Eiglophian Mountains Added two vendors to the Mountain Hunting Lodge. - Conall s Valley The Gravesinger now has an improved look that fits more with the description of him. - Conalls Valley Supply Master Vorgir has been given a slight makeover and should look better now. - Tortage Underhalls Day NPCs will now respawn slightly quicker than before. - Lacheish Plains Tiggle Knucklebone has been removed from the playfield to stop players from confusing him as a Trader. - NPCs will no longer inappropriately recieve player buffs such as Lotus Overload, Blood Pit, Embrace Death, Overpower, and Pact of Dread. - Vendor bought resources have been reduced in price. - Sanctum of the Burning Souls It is now possible to spawn the Dark Beast boss just by interacting with the Sacrificial Altar while holding a Ritual Chalice. The specific quest requirement has been removed. Localization - French Many of dialogues that were still in English have been translated. - all languages All Feats, Special Abilities, Skills, Spells and Combos have been reviewed are now fully and consistently translated. General - Updated/improved descriptions of following abilities/feats/combos From the Darkness, Overpower, Blood Rage Stance, Secondary Laceration, Crippling Bloodbath (Crippling Bloody Hack), Improved Inspire, Focus, Burning Vigor, Covenant of Invulnerability III, Focus, "Secondary Laceration" changed to "Conquest" - Players will now be able to exit Dance state while in combat. Update Notes - 10th of July Classes Mage (General) - Dark Meditation is now a self-only channeled spell and will no longer stun the user. - Dark Meditation now has new effects associated with it. Rogue (General) - Mountaineer will now reduce duration of the effects of Bruised Body by 50%/100% and Broken Bones by 25%/50% per respective rank. Soldiers (General) - Surging Health will now increase in power with more feat points invested. Assassin - Golden Lotus Extract now has a new particle effect. Barbarian - Clickable abilities - Unstable Mind, Reaver Stance, Blood Rage Stance, Haste, Dance of Death, Armageddon Falls, Impale, and Adrenaline Rush now have spell effects. - Fearsome Agility will now proc more consistently at all ranks, rather than reducing in rate for rank 4. - Fearsome Agility will now trigger off any melee hits, not just hits that land - The bonus granted by Fearsome Agility has been increased from 5% to 10% evade chance at max rank, and stack. Dark Templar - The variance on damage dealt by unholy-based Soul Covenants has been reduced to make the damage more consistent. Average damage was not modified by this change. - Covenant of Arms should now have the correct base damage across all levels - Covenant of Arms should no longer disappear from the player s spell book or fail to appear after training multiple ranks - Covenant of Putrescence should now have the correct base damage across all levels - Covenant of Putrescence now deals unholy damage instead of poison damage Unholy-based - Soul Covenants now gain a significant percentage of the Dark Templar s unholy or magical damage. - Malacodor s Blight, Sadistic Soul, Blighted Touch, Blighted Soul, Touch of Death, and Curse of Gwahlur now gain a minor amount of the Dark Templar s unholy or magical damage - Talisman Mastery has been modified to be a percentage increase of the modified damage of a Soul Covenant instead of the base damage - Pact of Malacodor will now cost 1% of health every 2 seconds over the duration of the effect. This reduces the health cost to 15% over 30 seconds instead of 25%. - Reaper of Malacodor will now cost 2% of health every 2 seconds over the duration of the effect. This reduces the health cost to 30% over 30 seconds instead of 50%. - Fixed an issue which caused Reaper of Malacodor to not always proc on secondary targets. Herald of Xotli - Desecrating Essence should now scale more consistently across all levels. Additionally, the variance between minimum and maximum damage has been decreased to be more consistent. - Burn to Death now receives a substantial portion of the Herald s bonus magical damage on its damage over time effect. - Burn to Death now applies a separate debuff for all Herald of Xotli players. - Spreading Flames will now always tick 5 times, instead of occasionally only ticking 4 times. - Inferno, Tongue of Xotli, and Phoenix Cloak s gain from bonus magical damage has been increased. - The area of effect damage from Inferno has been renamed to Inferno instead of Lash Field. - Phoenix Cloak and Burning Skull have had their base damage slightly increased. - The following abilities now properly scale with the Herald s bonus magical damage -Avatar of Xotli -Bonds of Anguish -Burning Hex -Burning Skull -Burning Words (Word of Command) -Chains of Anguish -Desecrating Essence -Fiery Weapons -Flame Cleave -Hatred of the Living -Hellstep -Improved Burning Skull -Knowledge of the Underworld -Searing Curse -Searing Hatred -Spitfire Necromancer - Frozen Hatred pulsing AoE is now an AoE proc with a 100% chance instead of a passive effect. - Frozen Hatred pets will now benefit from the Unholy Power feat. - Parasitic Souls will now benefit from the Unholy Power feat. - Flesh of the Wight now has an animation associated with it. - Void now has a persistent effect on the pet while the buff is running. - Melee pets will now do splashdamage. - Scythe Shield now lasts 1 hour instead of 30 minutes - Scythe Shield s casting time has been reduced from 3 seconds to 1.5 seconds - Quell the Ether s casting time has been reduced from 3 seconds to 1.5 seconds - One with Death now lasts 1 hour instead of 15 minutes - One with Death has been changed to debuff invulnerability ratings by 50% per stack instead of health - The Unholy Power feat will now increase the magical damage dealt by the Undead Minion Corruptor and Undead Minion Necrotic Bomb - Siphon Unlife s damage component should now scale better relative to the heath of undead minions across all levels. This solves some issues with Siphon Unlife dealing inconsistent damage to the minion in some level ranges. - Siphon Unlife and Frenzy will now avoid selecting undead minions which have been recently affected by Siphon Unlife or Frenzy. This should solve issues with the same pet being targeted shortly after Siphon Unlife or Frenzy expiring, instead of targeting pets with higher health. - The core buffs placed on all Necromancer pets are now visible in the pet s buff GUI. This should allow Necromancers to better see the impact of their pet-oriented feats, as they are not displayed on the player. - Deathless Acolyte Arcanist will now gain the correct bonus from Unnatural Dexterity ranks 2 and 3 Priest of Mitra -Blessing of Mitra now has an effect and animation. Ranger - Using your bow/crossbow while not in combat mode will not block you from moving for the length of that animation anymore. Instead, your attack will now be aborted. - Linebreaker should now have a knockback effect. - Piercing Shot combo line should scale properly - Shield Bash now has an animation. - Epic armor is now available with a new look for each tier. Character - Female characters should now properly display dodge, parry and block animations again. - Female characters using a weapon-combination consisting of either a One-Handed Blunt weapon or a One-Handed Edged weapon in their right hand, and a Dagger in their left hand, should no longer swing the Dagger as if it was a One-Handed Edged weapon. - Neither Male nor Female characters should have animation issues causing their legs to slide around without animation when fighting with a weapon combination consisting of a One-Handed Blunt weapon equipped in their right hand and a Dagger equipped in their left hand or no weapon in their right hand and a Dagger in their left hand. - Thrown weapons have had their range increased Light throwing weapons now have a range of 15 meters, up from 12. Heavy throwing weapons now have a range of 18 meters, up from 16. Massive PVP - Border Kingdoms - Several World Design and collision tweaks here. - Thieves Guild building now has an icon. - Siege weapons should now work properly, and will display a message if your target is out of range. - You should now learn the proper resurrection points in massive siege battlefields. - You will receive notification when you are about to be teleported out of a siege battle zone during a battle you are not involved in. - Players should no longer be teleported out of a Massive PvP battle if they log back in directly after they lost connection. PVP - If your pet does the most damage to a target for a minigame, you will now get credited for the kill instead of the pet. Playfields - Fixed some collision issues in Kyilliki s Crypt. - Many collision fixes in Oasis of Zaara. NPCs - Raid bosses and Group bosses will now die in a dignified way, and refuse to be fatalitied anymore. - NPC combo "Rupture" is now named "Breach" and will now use the appropriate icon. - Tiggle Knucklebone has been removed from Lacheish Plains. - Yakhmar will now spawn minions at a correct interval. These minions are also weaker than before. - The Half Giant in Conall s Valley will no longer slide around. - It is now possible to spawn the Dark Beast boss in Sanctum of the Burning Souls just by interacting with the Sacrificial Altar while holding a Ritual Chalice. The specific quest requirement has been removed. - The camera movement has been toned down when moving around on a War Mammoth at walk-speed. Tradeskills - Larozzo should now show that he has a tradeskill quest for players. - The correct message should now be displayed when mining Aurichalcum. - Stonecutter Players should be able to hand in Basalt and Adamant again. Quests - Walkthrough tips for the Tortage Beach tutorial are now more visible. - Minor visual adjustments to the cutscene played in Mithrelle s Mansion during the Rogue Destiny quest Awakening II - "Mansion of the Wizard" - Eiglophian Mountains - "Cannibal Commotion" The goal marker for Attadeus now points directly to Attadeus rather than the entrance of his cave. - Khopshef Province - "Stygian Superstitions" Quest marker moved closer to quest objective. - Khopshef Province - "Troubles of Thuthmekri" Derekhar should now agro when attacked. - Khopshef Province - "Lusts of the Flesh" You will now get a cask of Tainted Ale to give to Tuthmekri. Players who want to finish this quest will unfortunately have to delete it from their quest journal and get it again. - Poitain - "Order Silks in Poitain" Completed quest now has a description. - Tarantia Noble District - "The Chef" This quest will now complete properly. If you picked up the recipe, you can ask Juan about it. If you ve not picked up the recipe, Juan will not ask for it at all. - Tarantia Noble District - "The Love of a Countess" Goal markers have been modified for simplicity. - Tarantia Noble District - "The Love of a Countess" Player should have an easier time talking to this NPC, without her getting too upset. - Tarantia Noble District - "Paetus the Nemedian Crown III" This quest now has coordinates to get to Pallantides. - Tarantia Noble District - "Patterns in Insanity" The Junk Seller will not give you a pattern if you already have one. - Tarantia Noble District - "Obtaining the Noble Arena Key" now works. Aquilus will now duel the player, and complete the quest. The goal text has been modified as well. - Tortage - "Tarisha s Sacrifice" Changed goalmarker for the Pirate s Gold Earring to an X instead of the small radius so it will be easier to locate now. - Tortage - "Tarisha s Sacrifice" Collecting a Cannibal s Tooth waypoint has been altered to cover the entire area of the Cannibals. Items - Long robes and dresses should appear with less graphical errors when the player is wearing one and running or attacking. GUI -Resolved an issue which was causing players to recieve a message stating that a spell was on cooldown and be unable to cast even though the cooldown had finished in the GUI. - The tooltip for "Cold Nerves" now shows up as intended, in green color and with a percent sign. Other feats affecting stats with percent values should also show up correctly. - Castingbar will not be stuck anymore if you move right as the spell finishes. - A new tab named "Nametags" has been introduced in the Interface options. All nametag related options were moved there. - The options "Show target s target" and "Show team buffs" were moved to the "HUD Options" tab. - The option "Show quest item effects" was moved to basic interface options. - The dropdown "Show vicinity tag" was removed. - The options "Enable target highlighting" and "Enable target decals" were moved to the Targeting section of the interface options. - Option to block team invites should now work again - The pet GUI now show the correct icon to the left of each pet name. - The control mapping GUI should no longer falsely report a key as reserved any more. - Members of the group is now informed if the group leader change the loot options General - The client should now disconnect from the chat server after camping. - The chat server interface queue will now clear when the client logs in. - The Crouch ability should now properly indicate when it is on cooldown. - Made the attributes give their correct modifications (lower) so skills like fasthealing needs more than 1 point to work properly. - If you move while sitting down, you will automaticly abort the sit down animation - When an item gives invulnerability bonus for several different reasons, the bonuses will now be summed up and not shown individually in the tooltip. - Heal spells are no more generating a small amount of hate when they ticked, even when not actually healing anything. - Pets will now have a lower chance of breaking crowd-control effects, in most cases. - Solo players will now have their kill XP proportionally reduced if other players damage their mobs (this was already happening for groups). - Shield of the Risen tooltip should now show the correct time remaining - A list of recent messages are now stored per chat channel so that when subscribing or unsubscribing chat channels to a chat window the content in the window will be instantly updated to display the history for the new set of susbscribed channels. When enabling or disabling timestamps on chat messages the entire scrollback buffer for the affected chat window is updated to show or hide timestamps. - Fixed a bug causing the cooldown timer to sometimes appear out of sync on items/spells/abilities that was displayed multiple places. *Update Notes 17th of July **Player Character - Dead team members will now get quest kill credit if they are within range. - You now only prohibited from entering stealth mode if team members are in combat nearby. - All your team members and their pets will now get the fatality buff when a team member performs a fatality. - The mentor and apprentice will see an onscreen message regarding confirmation or declining of pending apprenticeship requests. - Mesh effects during spellweaving should no longer rotate with the character. - Shield of the Risen will only display particle effects on hidden players if they are on your team. - Animations for the grin , laugh and laughheartily emotes have been tweaked for both male and female characters. - Emote squirm_on_ground has been renamed to lounge , to better fit the animation. **Classes ***Assassin - The following abilities now have new effects Cat s Paw, Opportunistic Strike, Kidney Shots, Avatar of Death, Lotus Overdose, Necrotic Leech, Corrupting Strikes, and Lunge. ***Barbarian - Feats "Eyes of Madness", "Rampaging Horde", "Welcoming Death", and "Too Many To Count" now have visuals associated with them. ***Demonologist - Earth Recharge ability will have a better visual indicator of activation. - Let Them Burn should now have the correct cooldown. - Let Them Burn will now properly increase in damage the longer it is channeled. - Shockblast (Rank 1) and Inferno of Amher (Rank 1) will now scale correctly when compared to Rank 2. The additional splash damage of Shockblast now scales correctly, as it dealt more damage than intended previously. ***Necromancer - Frostblast now has a visual cone of frost. - Ice Shackle spell is now less invasive and more optimized. - The tooltip for Malefic Chant now shows up as intended. - Night of the Harvester should now correctly increase the effect of the Harvester mana/stamina heal by 15/30%. - To offset the change to Void causing the pet no longer to be rooted, the drain effect of Void has been reduced and now scales more consistently based on level. - Spell "Siphon Unlife" now has visuals and sound. - The casting time of Set s Ruin, Set s Cold Hatred, and Blasphemy have been reduced from 4 seconds to 2 seconds. - Parasitic Soul Swarm is now less invasive and should take up less screenspace. ***Priest of Mitra - The Spellweaving animation has been tweaked. ***Ranger - The ranger s tracking list can now be sorted by distance. - Dead NPCs and players will now longer appear when using the tracking ability. ***Tempest of Set - Set s Life Spark should now trigger a resurrection prompt instantly after dying. - Puppets of Set should now draw the attention of nearby NPCs if you attempt to cast it on a group of NPCs. **Combat - Combos and all other actions will be aborted when you start to charge. - The combo chain will now be stopped when you begin a charge. - You can no longer start combos in the middle of a charge. - Dismembering fatalities should now show appropriate visual effects. - You can now abort multihit combos without all the damage being rolled back. - Aborting multihit combos will not make the target s health become desynced from the client/server anymore. - Fizzle and immunity rolls have been moved to the end of your spellcast. If your target becomes immune after you start your spellcast but before it deals damage, your target will resist the spell. - Stealth is checked again at the end of your spellcast. If your target hides before you land the spell, your spellcast will fail. - The distance to your target while casting a spell is checked again at the end of your spellcast, with a 25% bonus to your range. - If your target is behind an obstacle when you ve finished casting your spell, the spell will fail - Combo finishers (the last attack in the combo chain) now have 25% extra range, making them easier to land in PvP. - Mobs will keep you in combat from further away now. - Aborting unarmed attacks (using a knockback, for example) will now properly cause the damage not to be dealt. - Clickable abilities with instant effects will not be queued after your attack anymore, but executed right away. - You cannot use abilities while jumping or falling anymore. - Dying while knockbacking NPCs will not cause the npc to become stuck in combat mode anymore. - Attack animation speed should be more balanced between genders (note this does not yet include the combo animations). - Combat music has been tweaked so that tension music will be area specific, rather than random. **PvP - Massive PvP Mercenary players in a team with a guild member should no longer be hostile-flagged during battle. - You will no longer be able to attack guild members on PvP servers. - The Massive PVP gui will show up on a separate tab than Minigame PvP. - If your pet does the most damage to a target in a minigame, you will now get credited for the kill instead of the pet. - Ground targeting AOEs should now only be allowed if the player has line of sight to the target. - The siege camps will now give a message when they are clicked on and the city is not vulnerable. - You should no longer be able to damage your raid members on Culture PvP servers. **Player Cities - The player cities and Battlekeeps now have various NPCs living in them. - Buildings should now show the proper damage states when the building gets damaged or repaired. **Quests - Grey quests will now award XP again. - (Atzel s Approach) Kidnapping and Torture ; Diversionary Tactics Inner West - It should now be possible to ignite all palisades. - (Atzel s Approach) Revenge of the Ape God - Location of this quest is now marked in the journal. - (Black Ring Citadel) Bowls of Set, The Hunt - Quest will now complete when you speak to Kalanthes about it. - (Conall s Valley) An Impending Attack - The location marker for Torin has been changed. - (Field of the Dead) The Honored Dead - This is now a solo quest. - (Kheshatta) Den of Evil Perversions - Has been fixed. Go find the Onyx Chambers, retrieve Hakar Tep s head, then return it to Zane. -If you currently have this quest, you MUST delete the quest and go pick it up again from Zane. - (Kheshatta) Mouth Of Darkness - Journal text has been updated. The Marker Rune is found near the entrance, rather than within it. - (Kheshatta) Markers of the Lost Tomb - A goal marker has been added for the third objective. - (Khopshef) Yipping Hyenas - Changed quest waypoint radius, to cover a larger area and more hyenas. - (Khopshef) Usurping the Power - Now marked as a group quest. - (Khopshef) Emerald Eyes - It should no longer be possible to walk through the door to the Emerald Guardians without first getting the quest. - (Khopshef) Trapped by Lions - Timer has been changed to 10 minutes, instead of 10 hours. - (Khopshef) The Swindler s Game, Shedding Torment, Stygian Superstitions, The Forgotten Temple, Fascinating Faces, Conflicting Interests - An item reward has been added to these quests. - (Khopshef) Lusts of the Flesh - Alekeep in Caravansrai will now ask you for tin, not copper. - (Tarantia Noble) Paetus The Nemedian Crown - Coordinates have been updated within the Villa. The map item will now have a particle effect when you have the quest. - (Tarantia Noble) Rahim and Lord Camillus - Rahim s dialog should now work properly when you tell him "Then this madman must be stopped". Player will receive a quest. - (Tarantia Noble) Obtaining the Arena Key ・Quest should now be completable. - Several typos corrected in many quests worldwide. **NPCs / Mobs - Charmed NPCs will now be able to attack and perform actions while charmed. - More NPCs should now be visible in the vicinity for several raid dungeons. - NPCs wielding two handed weapons will now attack correctly. - Knockback animations (the landing-animations in particular) will now be smoother for many creatures. - Raid bosses should now be visible from further away, in most cases. - Black Ring Citadel Incubus and Succubus are now strong enough to knockback all players. Swamp demon s swamp has become increasingly more dangerous. - Black Ring Citadel Seruha will wait a little before closing the door. - Conall s Valley Wounded Vanir in Conall s Valley will no longer execute the same identical movements at the same time. - Field of the Dead Lieutenant Rhor has learned some new skills, and should no longer be so easy to defeat. - Field of the Dead The Lupine Superior boss has lost his floating wig. He will also spawn minions in a more correct manner. - Khemi Rhino name-plates should now be displayed properly and will no longer clip into the rhino. - Kheshatta Scorpion Archers should now attack more consistently at range. - Kheshatta Several NPCs with equipped weapons have been corrected. - Tarantia Noble Astrologer will no longer send you into a dialog loop. - Tortage Renton should no longer make strange sounds during the Destiny Mage quest. - Underhalls Litharia s patrol has been adjusted a bit, to end her walking through walls or pillars. - Vistrix All players that participate in the fight against Vistrix should now get his tooth. - White Sands Thrall Warrior armor has been tweaked so as to not clip anymore. - Wild Lands Oris should no longer send you into a dialog loop. - Certain bosses were using combos they weren t supposed to. This has been fixed. **Items - The special offer from Venes Venele, the Custom-made Saddle, is now unveiled and for sale! - The names of some sets of armor have been changed to be easier to discern what class they are intended for. Some visual looks of these armor sets have been tweaked. - The Heart of the Earth weapon will now work for 2 handed blunt combos. - Handguards of Ardent Fire now give 2handed Edge bonuses. - Fine Steelsilk Leggings should now display its name properly - Non-casters should now be able to see the effect of mana potions, even though they can t use them. - Girdle of Clawing Might now properly gives Max Health and Max Stamina, as intended, instead of Max Health twice. - Inventory bags have all had their prices reduced by 20%-50%. - The Totem of Origins may now be found on select bosses. **Mounts - Disabled ability to mount while charging. - The tooltip for horses will no longer say "CANNOT USE" when the horse is usable. - The price of regular mounts have been reduced to 75 silver, down from 2 gold. - Mounts can no longer be sold. - Reduced Damage caused by Rhinos/Mammoths charging. - Decreased Rhino/Mammoth collision radius. **Tradepost/Banks - You can now sort items for sale on the Tradepost by "Show Can Use Only" and "Show Can Buy Only". - Powerful items (blue and green) for sale on the Tradepost will now list in color text. - Items of a level you cannot use will be listed in red. - It should now be possible to search for necklaces, rings, gems, and consumables. **Tradeskills - Cotton and Cottonwisp have been fixed, and will be the correct level. - Any player who speaks to a crafter trainer and doesn t get the quest because he has a full quest journal will now be able to speak to the trainer again and get the quests at a later stage. - The items you hand in to the Crafter Trainers will from now on be returned to you. This change applies to the Weaponsmith, Armorsmith, Alchemist, and Architect classes. - Trainer dialog was updated to reflect current names of buildings in Architect quest line. - The Weaponsmith Trainer s dialog no longer references Glaive, but Awl Pike. **World Design - Various visual fixes and improvements made in Khemi and Kheshatta. - Adjusted several areas with added collision, where players previously could become stuck on terrain. - Pyramid of Lord Atum-Keket Door collision has been adjusted here. - Underhalls The rez point in the "Uptown Sewer" should now be fully visible. - Underhalls The upper climbing point on the right ladder for the Harbor entrance has been tweaked. - Underhalls The zone called "Askia" is now renamed "Askia s Domain". - Underhalls The lost jewel is now placed on the ground, and the respawn timer has changed from 60 to 30 seconds. - Wild Lands of Zelata Collision on the stairs inside the Mayor s building has been adjusted. - Kheshatta Fixed several spots where you could fall through the world. **GUI - An emote gui has been added. Press Y to access this window. - An option to disable on-screen messages has been introduced. It can be found in Options Interface HUD. - A chat command that allows reloading the GUI was added. The command is /reloadui - Attackable players should now always have a red nametag, regardless of their level. Players that were 8 levels or more below the player previously had a gray nametag. - Combo-triggered flying texts should no longer appear for combos that are not caused or directed at the client character any more. - Defensive flying texts (i.e. parry) should now always appear above the correct character - the defender (not the attacker). - Players should now be able to open the main options menu using "F10" while the rez window is up. - Right-clicking inside active GUI elements should not reorient your character any more. - Fixed a case of a stuck command progress bar. - Effects that replenish stamina should now produce correctly signed flying texts (+XX Stamina). - Added a visual and textual notification for attacks that are completely absorbed. - Nametags should now be visible even if the character meshes have not completed loading. - Spell damage to destructibles will now appear in the combat log. - The mouse pointer will now always default to the arrow. - Mousing over an NPC s corpse will not produce the sword icon any more. - The Power session indicator and tooltip will now only appear when applicable, i.e. after level 5. - Shift-clicking on a lootbag to autoloot everything should clear the target correctly once finished. - Ranged combos will now appear red on your shortcutbar when your target is out of range, similar to spells. - When attempting to share a quest, you will get feedback stating how many players in your team were too far away to receive it (if any). - The quest journal will now show the money rewards divided by each type of currency. - The Friends/Guild Members window has been changed. It now works with tabs that sort friends by type Guild Members, Friends, Offline members, and Ignored characters. - Floating/movable character portraits were added. They can be enabled from Interface HUD options menu. - The tooltip for spellweaving will no longer go outside of the screen. - Fixed a GUI related crash. - Implemented GUI Modifications on the skill window as support for the upcoming PvP Consequence System. PvE skills will be listed separate from PvP skills. - Clicking on the active tab on the Friends View should now move the window. Clicking on disable tabs should also move the window. - The healing modifier debuff for Active Blocking should now display correctly as -50% - Made the middle action button (between Q and E) mappable. It is called Action Button 12. E is now called Action Button 13. - Quest indicators should no longer appear on the ground. - Added a PvP xp bar to the bottom of the screen as support for upcoming PvP changes. This will be enabled and disabled via the Interface options HUD menu. - The item links on the chat window will now show the proper item level color (blue, green, etc). - Remapping hotkeys for movement works again. - Player search should now work correctly. - The Fresh Kill indicator now correctly shows only after level 5. - Resolved an issue which was causing players to receive a message stating that a spell was on cooldown and be unable to cast even though the cooldown had finished in the GUI. - Instancing/Zoning Removed the shift-right click "Enter heroic version" option from doors. - You can now use in chat messages. - The Combo Sequence Indicator should no longer get stuck when failing to complete a combo. **General - A new level up animation with sound should now occur for all players who level, while in or out of combat. - Lootbags and other non-moving objects will no longer affect how many NPCs/players are visible in the vicinity. - Fixed several causes of crashes and instability. - Particle effects will no longer be played on the character selection screen. - Returning to non-combat state from a PvP fight will now take 10 seconds (instead of 5). Mana and health regen will only start then. - Mobs will now become unlocked to a player after 90 seconds, once the locked attacker stops attacking. This will allow other attackers to benefit from killing the mob. - The loot bag target bar should no longer become stuck onscreen. - You will no longer lose your helmet when fatalitied. - The looting need-greed duration was increased to 1 minute. - Gemmed items should now work as intended and give their effect after teleports. - Team buffs should now only refresh when necessary, and be properly canceled for members who leave. - Leaving sneak or crouch will not slide your character around anymore. - Tattoos are again being deleted when cycling through in character creation so only the current one shows. - Logging into the game after logging out to the login screen will no longer cause the client to crash. - The group looting is once again working as intended. - Select captains and wagoners in Old Tarantia, Khemi and Conarch Village have opened up traveling routes deeper into the wilderness!
https://w.atwiki.jp/yamamura2/pages/7463.html
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https://w.atwiki.jp/ff14act/pages/35.html
285 :既にその名前は使われています :sage :2014/02/19(水) 18 14 49.67 ID kWNLk9AR ACTでデスセンテンスから30秒後に音鳴らすってのどうやりゃいいんだ? Repの時は『デスセンテンス」の』をRuleのとこにいれて、となりのDelayに30入れてた。 とりあえずCustom Triggersの所で鳴らしたいんだが、秒数入れる場所ないよね? Timer or Tab nameに数字入れてテストしてるがどうもうまく動かん、ここは違う? ACT入れてからタニア一回も行ってなくてログがないんよね。 最悪ACTとRep同時起動して練習PTとか行って、終わってからSpell Timersの所いじくりゃ出きそうだが・・・ Spell TimersじゃなくてCustom Triggersの方でとりあえずなんとか出きないかな 288 :既にその名前は使われています :2014/02/19(水) 18 41 02.16 ID +8R+hTMW >285 Timer or Tab nameに適当な名前 spermTimer(リアルタイムrepの隣のボタン)開いて右クリック TriggerNAMEにTimer or Tab nameと同じのを入れる Timer~secondに秒数 294 :既にその名前は使われています :2014/02/19(水) 19 35 08.88 ID kWNLk9AR こりゃ設定むずいわ。 よし、チンパンどものためにACTでのデスセンの設定方法を教えといてやるわ Custom Triggersタブを開く →Regular Expressionに『「デスセンテンス」の』と入れる →Categoryを適当にバハ5層とか入れる →Timer or Tab nameに『デスセンTimer』と入れ、右のTrigger timerにチェックを付ける。 終わったら忘れずに Add/Editで保存する。Custom Triggersの設定はこれで終わり、次はSpell Timersの設定。 画面右上にあるShow Timersボタンを押す →Spell Timers画面が出てくるので右クリックする →Spell Timers(Option)画面が出てくる →AE/Skill/Custom Trigger Nameに『デスセンTimer』と入れる →Timer period in secondsを40秒に設定し、忘れずにAdd/Editで保存する。 これで『「デスセンテンス」の』というキーワードでタイマーが40秒からスタートし、残り10秒で音がなる。 つまり30秒で音が鳴るってわけだ。 鳴る音を変えたきゃ Custom Warning Soundをいじくると。 チンパンどもありがたく使えよ。後、速報は無理はうざいから転載するなよ。
https://w.atwiki.jp/yourshape2012asia/pages/18.html
STOMP IT 名 時間 難易度 目安 EASY 1 2分 レベル1 7kcal MEDIUM 1 2分 レベル2 7kcal HARD 1 2分 レベル3 7kcal EASY 2 2分 レベル1 7kcal MEDIUM 2 2分 レベル2 8kcal HARD 2 2分 レベル3 9kcal EASY 3 2分 レベル1 7kcal MEDIUM 3 2分 レベル2 7kcal HARD 3 2分 レベル3 8kcal